Hero's Skills are two sets of special knowledge that gives you more power (or "stats") in the game. The first set is called "Main" and the second is called "Against Invaders". Skill points for developing the Hero's Skills are earned from leveling up the hero. The Hero's Skills are set in a tree, so the top skills must be upgraded to some level, usually 1, 3, 5, or 10, before skills underneath it can be unlocked. Some skills have two that you can max out, such as Woodworking and Woodworking II. If you don't have enough skill points to max out both, max the second one, as it gives you better stats.
Note: With the "Second Chance" (buy in clan store for 15000 Loyalty Points) you can reset all Skills and distribute your Skill tokens differently. Very handy to adjust for producing more resources or faster training time or greater military advantages and such, as needed depending on what is most important.
Note: You can also reset skills with hero sets: First change skills with Second Chance, then, before putting skills save a hero set and name it Empty. Then put skills in. When you want to change skills again, activate the Empty hero set and boom, you can reset skills with hero sets. Warning: save the hero set before putting skills in.
Main Hero´s Skills
Each skill can be upgraded to various number of levels. Detailed stats for each level are not provided here because it would be too difficult to read in a single page. However, please note that most rewards come from the last levels of each skills, lower levels being almost insignificant. It is therefore recommended to focus on a few skills to max only.
For a better understanding, main Hero skills are divided into two tables covering combat and training skills (left tree) and farming and building skills (right tree). Only Building I and Learning Speed I skills are necessary to access both trees.
Combat and training skills (left tree)
Skill | Max skill | Max increase | Gives | Requirements |
---|---|---|---|---|
Building I | 10 | 40% | Building speed up | |
Learning Speed I | 10 | 40% | Knowledge speed up | |
Total Offense | 5 | 3.5% | Increased Offense caused by all Troops | Building I (lvl 1)
Learning Speed I (lvl 1) |
Training Speed I | 15 | 30% | Increased Training Speed | Total Offense (lvl 3) |
Melee Offense I | 15 | 17% | Increased Melee offense | |
Ranged Offense I | 15 | 17% | Increased Ranged offense | Melee Offense I (lvl 3) |
Cavalry Offense I | 15 | 17% | Increased Cavalry offense | |
Killer Offense I | 15 | 17% | Increased Killer offense | Cavalry Offense I (lvl 3) |
Siege Offense I | 15 | 17% | Increased Siege offense | Cavalry Offense I (lvl 3) |
Scout Offense I | 15 | 17% | Increased Scout offense | Killer Offense I (lvl 3) |
Total Health I | 15 | 15% | Increased Health for all Troops | |
Total Defense I | 15 | 15% | Increased Defense for all Troops | |
Melee Offense II | 35 | 53% | Increased melee offense | Total Defense I (lvl 5) |
Ranged Offense II | 35 | 53% | Increased ranged offense | Melee offense II (lvl 5) |
Cavalry Offense II | 35 | 53% | Increased cavalry offense | Ranged Offense II (lvl 5) |
Killer Offense II | 35 | 53% | Increased killer offense | Ranged Offense II (lvl 5) |
Siege Offense II | 35 | 53% | Increased siege offense | Killer Offense II (lvl 5) |
Training Speed II | 35 | 90% | Increased training speed | Killer Offense II (lvl 5) |
Scout Offense II | 35 | 53% | Increased scout offense | Siege offense II (lvl 5) |
Total Defense II | 50 | 85% | Increased Defense for all Troops | Training Speed II (lvl 5) |
Total Health II | 50 | 85% | Increased Health for all Troops | Total Defense II (lvl 5) |
Melee Defense | 50 | 50% | Increased Defense for Melee Troops | Total Health II (lvl5) |
Ranged Defense | 50 | 50% | Increased Defense for Ranged Troops | Melee Defense (lvl5) |
Siege Defense | 50 | 50% | Increased Siege Defense | Melee Defense (lvl5) |
Cavalry Defense | 50 | 50% | Increased Cavalry Defense | Ranged Defense (lvl5) |
Melee Health | 50 | 50% | Increased Melee Health | Siege Defense (lvl5) |
Killer Defense | 50 | 50% | Increased Killer Defense | Cavalry Defense (lvl5) |
Ranged Health | 50 | 50% | Increased Ranged Troops Health | Melee Health (lvl5) |
Scout Defense | 50 | 50% | Increased Scout Troop Defense | Killer Defense (lvl5) |
Siege Health | 50 | 50% | Increased Siege Troops Health | Ranged Health (lvl5) |
Cavalry Health | 50 | 50% | Increased Cavalry Troops Health | Siege Health (lvl5) |
Enemy Troops Defense | 50 | 50% | Reduce Enemy Troops Defense
"This was bugged, but now they fixed it." Sorry, nope. It still lowers your own defense. AVOID THIS |
Siege Health (lvl5) |
Killer Health | 50 | 50% | Increased Killer Troops Health | Cavalry Health (lvl5) |
Enemy Troops Offense | 50 | 50% | Reduce Enemy Troops Offense | Enemy Troops Defense (lvl5) |
Scout Health | 50 | 50% | Increased Scout Troops Health | Killer Health (lvl5) |
Enemy Troops Health | 50 | 50% | Reduce Enemy Troops Health | Enemy Troops Offense (lvl5) |
All Troops Offense II | 25 | 10% | Increase All Troops Offense | Enemy Troops Health (lvl5) |
March Speed | 50 | 100% | Increased March Speed | All Troops Offense II (lvl5) |
Warrior Training III | 50 | 30% | Increase Troop Training Speed | All Troops Offense II (lvl5) |
Troops Offense in an Onslaught | 25 | 10% (25)
8% (24) |
Increase Troops Offense during an Onslaught | March Speed (lvl20)
Warrior Training III (lvl20) |
Troop Number in a Onslaught | 25 | Increase Troop Numbers allowed to send in Onslaught | March Speed (lvl20)
Warrior Training III (lvl20) |
Regarding combat skills effectiveness, one of the most common question players come by is "What is better to boost ? Health or defense of troops ?". Actually, some players have made some tests[1], and while the global algorithm for combat remains unknown, it seems obvious that :
- maxing troop health is better than maxing troop defense and/or maxing troop offense;
- maxing troop offense is better than maxing troop defense but not as rewarding as maxing troop health;
- maxing troop defense is the least lucrative investment in terms of combat effectiveness.
Knowing this, you should primarily max troop health, then troop offense, then troop defense. Same applies to the new health/defense/offense reduction skills which prove to be very effective, except the defense reduction skill that is bugged now and actually increases enemy defense !
Regarding what skills to go for first, also from real word testing, it seems that the best skills to go first are:
- reduce enemy health
- reduce enemy offense
- reduce enemy defense
Farming and building skills (right tree)
Skill | Max skill | Max increase | Gives | Requirements |
---|---|---|---|---|
Building I | 10 | 40% | Building speed up | |
Learning Speed I | 10 | 40% | Knowledge speed up | |
Lumber Production I | 15 | 40% | Increased Lumber production | Food production I
(lvl 1) |
Food Production I | 15 | 80% | Increased Food production | Bulding I (lvl 1)
Learning Speed I (lvl 1) |
Iron Production I | 15 | 40% | Increased Iron production | |
Stone Production I | 15 | 40% | Increased Stone production | |
Silver Production I | 15 | 40% | Increased Silver production | |
Resource Yield I | 15 | 80% | Increased Resource Yielding in the Resource Locations | |
Food Production II | 20 | 130% | Increased Food production | |
Stone Production II | 20 | 65% | Increased Stone production | |
Lumber Production II | 20 | 65% | Increased Lumber production | |
Iron Production II | 20 | 65% | Increased Iron production | |
Silver Production II | 20 | 65% | Increased Silver production | |
Building II | 20 | 60% | Building Speed Up | Silver Production II (lvl 5) |
Learning Speed II | 20 | 60% | Knowledge Speed Up | Building II (lvl 5) |
Resource Yield II | 20 | 120% | Increased Resource Yielding in the Resource Locations | Building II (lvl5) |
Food Production III | 50 | 700% | Increased Food production | Resource Yield II (lvl5) |
Lumber Production III | 50 | 350% | Increased Lumber production | Food Production III (lvl5) |
Stone Production III | 50 | 350% | Increased Stone production | Lumber Production III (lvl5) |
Iron Production III | 50 | 350% | Increased Iron production | Stone production III (lvl5) |
Silver Production III | 50 | 350% | Increased Silver production | Stone production III (lvl5) |
Food Consumption | 30 | 20% | Reduce Troops hourly Food Consumption | Silver production III (lvl10) |
Resource Production I | 30 | 20% | Increased Production of All Resources | Silver production III (lvl10) |
Capacity I | 50 | 50% | Increased Troop Capacity | Resource production I (lvl10) |
Construction Cost | 30 | 10% | Reduce the required Resources to Upgrade a Building | Capacity I (lvl10) |
Knowledge Learning Cost | 30 | 10% | Reduce the required Resources to Upgrade Knowledge | Construction Cost (lvl10) |
Vault Capacity | 30 | 4.5(lv10)
5.25(lv11) |
Increase the total amount of Resources protected by the Vault | Knowledge Learning Cost (lvl10) |
Capacity II | 50 | 7.5(lv10)
8.5(lv11) |
Increased Troops Capacity | Vault Capacity (lvl10) |
Resource Production II | 50 | 10.8(lv30)
11.4(lv31) 30%(lv50) |
Increase Production of All Resources | Capacity II (lvl10) |
Number of Warriors in Training | 50 | 30% | Increase Maximum Troops able to Train per build. | Resource Production II (lvl10) |
Warrior Training Cost | 25 | 10% | Reduce Troops Training Cost | Number of Warriors in Training (lvl)10 |
Gold Yielding | 25 | Increase speed of Gold Yielding | Warrior Training Cost (lvl10) |
Invader Hero´s Skills
6 Skills in total, all about fighting Invaders.
Skill | Max skill | Max increase | Gives | Requirements |
---|---|---|---|---|
Weaken Invaders | 10 | 30% | Reduces Invaders defense | |
Energy Regeneration | 15 | 20% | Regenerates energy faster | Weaken Invaders (lvl5) |
Energy Depletion | 15 | 12.25% | Reduces energy costs | Weaken Invaders (lvl5) |
Hero's total offense | 15 | 60% | Increased Hero's attack level | Energy Regeneration (lvl10)
Energy Depletion (lvl10) |
Total energy | 30 | 170(lv10)
310(lv15) 400(lv18) 430(lv19) 550(lvl22) |
Increases hero's total energy | Energy Regeneration (lvl10)
Energy Depletion (lvl10) |
Sustained attack | 15 | 15 | Increases the number of sustained attacks in a series | Energy Regeneration (lvl10)
Energy Depletion (lvl10) |
References
- ↑ See WWM tests on youtube : https://www.youtube.com/watch?v=BiQu9mZB044